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Alan Liu, Visit to William Warner's English 147MC — Winter 2004  

(Last revised 3/2/04 )


"New" Elementary Principles of Communications and Media Underlying the Internet

Binary Digital Code ("bits")

  • Digitization (sampling/quantification)

  • Binary number system (Claude Shannon, George Boole, telecom and transistor switching technology)

Client/Server

Packetization



Metaphors for the Elementary Principles

Steven Johnson, Interface Culture: How New Technology Transforms the Way We Create and Communicate (San Francisco: HarperEdge/HarperCollins, 1997), pp. 14-15:

A computer that does nothing but manipulate sequences of zeroes and ones is nothing but an exceptionally inefficient adding machine. For the magic of the digital revolution to take place, a computer must also represent itself to the user, in a language that the user understands.
         In this sense, the term computer is something of a misnomer, since the real innovation here is not simply the capacity for numerical calculation. . . . The crucial technological breakthrough lies instead with this idea of the computer as a symbolic system, a machine that traffics in representations or signs. . . . A computer . . . is a symbolic system from the ground up. Those pulses of electricity are symbols that stand in for zeroes and ones, which in turn represent simple mathematical instruction sets, which in turn represent words or images, spreadsheets or e-mail messages. The enormous power of the modern digital computer depends on this capacity for self-representation.
         More often than not, this representation takes the form of a metaphor. . . . These metaphors are the core idiom of the contemporary graphic interface.

In the age of the network, a computer is not a calculating machine. So what is it? (cf., the rhetorical device of "catachresis")

Some ad hoc metaphors for the new elementary principles of computing:

  • Bill Gates, The Road Ahead:

    "[Charles Babbage] lacked the terms we now use to refer to the parts of his machine. He called the central processor . . . the 'mill.' He referred to his machine's memory as the 'store.' Babbage imagined information being transformed the way cotton was—drawn from a store (warehouse) and milled into something new." (p. 22)

            "King Shirham of India was so pleased when one of his ministers invented the game of chess that he asked the man to name any reward.
             'Your majesty,' said the minister, 'I ask that you give me one grain of wheat for the first square of the chessboard, two grains for the second, four grains for the third, and so on. . . ." (pp. 32-33)

  • Alan Liu, Ultrabasic Guide to the Internet for Humanities Users at UCSB (1994) [excerpt]



Macro-Level Metaphors for the Internet: Toward a Politics, Economics, and Philosophy of Cyberspace

Larger implications of the "client-server" principle (itself a metaphor)


Important metaphors for the Internet:

Military
  • Original ARPAnet Paradigm
    • decentered communications

    • but command-and-control?

Non-Profit and Educational
  • "Community"
    • early BBS's like The Well. (See Howard Rheingold, The Virtual Community: Homesteading on the Electronic Frontier. New York: HarperCollins, 1994. <http://www.rheingold.com/vc/book/>)

    • civil society social cause organizations using "store-and-forward" technologies like e-mail, Usenet, Bitnet, Fidonet. (See François Fortier, Civil Society Computer Networks: The Perilous Road of Cyber-politics. Diss. York University, Toronto, 1996. <http://www.yorku.ca/research/dkproj/fortier/>)

    • computer-mediated communications paradigm (CMC). (See Steven Jones, ed., Cybersociety: Computer-Mediated Communication and Community. Thousand Oaks, Calif.: Sage, 1995)

  • "Library"

Governmental and Corporate

Reactions Against Government and Corporations



The Internet as Allegory of Society

The "Productivity Paradox"

Chart of productivity vs. IT investment
IT capital and productivity in the service sector. Data from Stephen S. Roach, Technology Imperatives; chart from Thomas K. Landauer, The Trouble with Computers, p. 31

  • Thomas K. Landauer, The Trouble with Computers: Usefulness, Usability, and Productivity (Cambridge, Mass.: MIT Press, 1995)
  • Stephen S. Roach, Technology Imperatives (New York: Morgan Stanley, 1992)
  • Paul A. Strassman, Information Payoff: The Transformation of Work in the Electronic Age (New York: Free Press / Macmillan, 1985)

The "Virtual Corporation"

  • William H. Davidow and Michael S. Malone. The Virtual Corporation: Structuring and Revitalizing the Corporation for the 21st Century. New York: HarperCollins, 1992.

  • Don Tapscott, The Digital Economy: Promise and Peril in the Age of Networked Intelligence. New York: McGraw-Hill, 1996.